Battletech mechs9/4/2023 ![]() A well themed Davion force would be flexible and contain a lot of medium mechs, with a smaller proportion of lights and heavies. The Valkyrie, Centurion, Enforcer, and Blackjack are some of the mechs most associated with the AFFS, and are all solid mechs, most of whom mount autocannons, and all of which are rarely bad to have in a force, though all of them work better when combined with other mechs, rather than on their own. Their army, the Armed Forces of the Federated Suns or AFFS, is one of the most professional in the setting. They are one of if not the most powerful houses militarily for most of the timeline, despite not being the richest, with good doctrine, good commanders, good strategic and tactical planning, and a general love of combined arms warfare and sane, stable military tactics. The Davion love affair with the Autocannon is well known, and the majority of their iconic ‘Mechs mount some variety of Autocannon. In terms of gameplay, Davion ‘Mechs and variants are categorized with big guns, and lots of them. ![]() In the Dark Ages, their fortunes have broadly reversed, with them being pushed back to the brink by a series of incompetent leaders and military disasters, with their long time enemy, the Draconis Combine, seizing their capital and generally making a mess of things. Despite this partnership allegedly being a partnership of equals, in practice House Davion and the FedSuns ran the state for the most part, a fact which caused simmering resentment leading to the Fed-Com Civil War and the collapse of basically everything good in the Inner Sphere. In the lead up to the Clan Invasion, they were united through a royal marriage with the Lyran Commonwealth, ruled by House Steiner, into a single super-state called the Federated Commonwealth, taking the two generic terms in each name and combining them, rather than the far cooler sounding Lyran Suns. They maintain one of the only functioning technological universities in the Inner Sphere, in spite of ComStar’s constant attempts to level the building and kill everyone in it. House Davion are the default “”Good Guys tm”” of the setting, and most of the more positive stories about the Inner Sphere involve them. They still possess a stratified society with a warrior elite and a noble class, no matter how much they preach about equality. While still an autocratic state ruled by a despotic royal family, its citizens enjoy a broadly higher standard of living and have greater freedoms and rights than most in the Inner Sphere, a fact which makes them almost unbearably smug and superior. The Federated Suns, ruled by House Davion, is one of the less repressive dictatorships of the setting. We will give a vague overview of each’s lore and appeal, and suggestions on how to theme a force for that particular house. Each Successor State is known both by a proper name, such as the Draconis Combine, and by the name of their ruling house, such as House Kurita. This article will cover the 5 Successor States that the game started out with, also known as the Great Houses. They all pull from the same unit list, with a few unique units, different flavor, and a preference for doing things a specific way, but they all field all varieties of formation. A good way to think of them as similar to the Space Marine Legions in Heresy. ![]() This means that, aside from unique variants and a small handful of unique, faction specific mechs, the difference between different factions are more about theming and lore rather than actual gameplay changes. ![]() Some factions don’t exist in certain eras, or are wiped out/radically transform/come back as the timeline advances.Īnother interesting factor is that each “Category” of faction (Inner Sphere, ComStar, Clan, Periphery Minor) has a shared list of mechs that they can all pull from. While few factions change identity entirely, most will react to the actions in the wider universe, not being a totally static monolith. One of the most interesting things about the world of Battletech is how factions change and adapt to different times as the eras proceed onwards. Battletech has a huge amount of factions, both major and minor, all of which are well fleshed out with long histories and appealing traits that can make one want to play them.
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